Clash of Worlds
The Arctic Elves are a peace loving race of nomadic horticulturists and clothiers. Unlike the arctic nomads of Earth, Arctic Elves have achieved a mastered level of harvesting and reseeding along their path through the arctic plains. They have hence developed a vegan diet of arctic berries, pine nuts, tubers, and pickled plants. Entirely devoid of any contact with other races or need to hunt or kill the Arctic Elves have yet to develop any weapons or ill will of any kind. They sow when the time calls for it, and when it does not they sew.
Most of their activities revolve around weaving or braiding the hair of their enormous canine demigod. They roam throughout the arctic plains with a 40 ft Labrodoodle whom they neither worship nor follow, but seem to have a longstanding mutual friendship with. They have developed the ability to weave and through fire and transmutation further craft many items that would be impossible to achieve in the middle ages with more conventional materials. Examples include, flexible air tight bags, water and wear resistant boots, and perhaps most importantly durable fine thread.
The importance of cloth production within society has colored the language and even the thought process of the Arctic Elves, spells are not cast they are woven.
Standard Racial Traits
Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Elves are Humanoids with the elf subtype.
Base Speed: Elves have a base speed of 30 feet.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, ???
Defense Racial Traits
Elemental Resistance: Elves who dwell in the most extreme arctic wastelands develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to cold.
Feat and Skill Racial Traits
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Hair of the Dog Arctic Elves receive a +2 bonus to Craft checks involving sewing or weaving
Magical Racial Traits
Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments
Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell.
Bard: While considerate and nonviolent, from time to time disagreements do arise among members of a tribe. Bards being the most far traveled and experienced are called upon to adjudicate such conflicts. As such, an Arctic Elf bard may treat Diplomacy as a Knowledge skill for the purposes of Bardic Knowledge.