Gripplis stand just over 2 feet tall and have mottled green-and-brown skin. They look like humanoid frogs. While normally the Grippli would be content to live in their swamp unconcerned with the world around them; a small moon orbiting over (and entirely too close) to their swamp has changed all that.
In fact this occurence has led to the Grippli becoming the most advanced civilization in the world of Zatmeni Zvedavy. They have mastered the arts of Alchemy, Explosives, Rocketry, and Gliders in their attempts to get airborne and explore or destroy the odd flying rock. As such they are the only race currently with access to firearms.

Standard Racial Traits

Ability Score Racial Traits: Gripplis are nimble and alert, but spindly. They gain +2 Dexterity, +2 Wisdom, and –2 Strength.
Size: Gripplis are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Type: Gripplis are humanoids with the grippli subtype.
Base Speed: Gripplis have a base speed of 30 feet and a climb speed of 20 feet.
Languages: Gripplis begin play speaking Common and Grippli. Gripplis with high Intelligence scores can choose from the following: Boggard, ???

Feat and Skill Racial Traits

Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
Herbalist: Grippli society is founded on herbalism, as such it is taught to all tads. Grippli recieve a +2 racial bonus on Heal checks. When the skill check involves herbs this bonus also applies to Knowledge [Nature].

Movement Racial Traits

Glider: Gripplis’ aerodynamic bodies and thick webbing between the toes enable a falling grippli to treat the distance fallen as half the actual distance. The grippli can steer himself while falling, moving horizontally up to a number of feet equal to half the vertical distance fallen. The grippli cannot use this trait if it is wearing heavy armor, is carrying a heavy load, or is unable to react to the fall (such as being helpless).

Offense Racial Traits

Weapon Familiarity: Gripplis are proficient with nets.

Senses Racial Traits

Darkvision: Gripplis can see perfectly in the dark up to 60 feet.

Class Advantage

Alchemist: Grippli Alchemists learn to combine and then dry potion components without adding liquids, this may be in the form of a tea or compress depending on its use. Either way storage and transportation of Grippli potions is much easier and little fear of broken flasks exists. Furthermore Grippli Alchemists may add their Wis bonus (as well as Int) to craft alchemy checks so long as they are in an area with fresh resources, such as a bog or forest.


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