Dwarf

The dwarves of Near Moon are less concerned with acquiring wealth in some dank dungeon as they are catching a good wave. As such they use the standard Pathfinder Dwarf Rules, but replace Greed and Stone Cunning with the following:

Monkey Foot: Dwarves add ride (aquatic) to their list of class skills and recieve a +2 to ride checks used to operate a surf board

Eddie Would: Dwarves react oddly in the face of absurd challenges, and fear. Dwarves receive a +4 bonus to wil saves to avoid fear conditions. If a Dwarf fails a fear check they are granted another opportunity in the following round. In such a case the dwarf succeeds on the second attempt to overcome fear they receive a +1 morale bonus on all actions for the remainder of the encounter.

Dwarf

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